timothy76 wrote:
>
> Hi guyz!
>
> Maybe somebody can help me. :) How can I define a
> God's Eye coordinate system (or a camera orientation)
> in POV?
> (a right-handed coordinate system where z points
> to upward)
camera {
sky z
location pCamLoc
look_at pCamEye
}
As long as pCamEye-pCamLoc is not parallel to z, you should be fine.
Regards,
John
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